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Senior Research Engineer, Machine Learning

Electronic Arts
Vancouver, British Columbia · CAFull-time1 month ago

About the role

Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready game-engine features.

Research and implement solutions to complex video-game development challenges.

Conduct applied research in scene understanding, spatial reasoning, and visual quality evaluation, including integration, scaling, training, development, and support.

Build demos showcasing novel world-building solutions and integrate them with modern game-engine technologies.

Degree in Computer Science, a STEM field, or equivalent practical experience related to game content creation.

• 7+ years of combined experience across graduate-degree research and professional or research experience.
• Proven expertise with Vision-Language Models and computer vision methods, including depth estimation and video segmentation.
• Hands-on experience with model training and inference.
• Experience translating research ideas into functional prototypes or demos.
• Strong Python and machine-learning framework skills using PyTorch or TensorFlow, plus experience with agentic frameworks.
• Genuine interest in video games and the application of AI to game development.
Hybrid work arrangement with three days per week in an office in Redwood City, Montreal, or Vancouver.

US benefits include paid time off, sick time, company holidays, parental bonding leave, medical/dental/vision insurance, life insurance, disability insurance, and a 401(k).

Canada benefits include vacation, sick time, parental and adoption leave, extended health/dental/vision coverage, life insurance, disability insurance, and a retirement plan.

Certain roles may be eligible for bonuses and other incentive programs.

What you'll do

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What we're looking for

  • Qualifications are not added